//! Helper functions to create pure widgets.
use crate::button::{self, Button};
use crate::checkbox::{self, Checkbox};
use crate::combo_box::{self, ComboBox};
use crate::container::{self, Container};
use crate::core;
use crate::core::theme;
use crate::core::widget::operation::{self, Operation};
use crate::core::window;
use crate::core::{Element, Length, Size, Widget};
use crate::float::{self, Float};
use crate::keyed;
use crate::overlay;
use crate::pane_grid::{self, PaneGrid};
use crate::pick_list::{self, PickList};
use crate::progress_bar::{self, ProgressBar};
use crate::radio::{self, Radio};
use crate::scrollable::{self, Scrollable};
use crate::slider::{self, Slider};
use crate::text::{self, Text};
use crate::text_editor::{self, TextEditor};
use crate::text_input::{self, TextInput};
use crate::toggler::{self, Toggler};
use crate::tooltip::{self, Tooltip};
use crate::vertical_slider::{self, VerticalSlider};
use crate::{
    Column, Grid, MouseArea, Pin, Responsive, Row, Sensor, Space, Stack, Themer,
};

use std::borrow::Borrow;
use std::ops::RangeInclusive;

pub use crate::table::table;

/// Creates a [`Column`] with the given children.
///
/// Columns distribute their children vertically.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{button, column};
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     column![
///         "I am on top!",
///         button("I am in the center!"),
///         "I am below.",
///     ].into()
/// }
/// ```
#[macro_export]
macro_rules! column {
    () => (
        $crate::Column::new()
    );
    ($($x:expr),+ $(,)?) => (
        $crate::Column::with_children([$($crate::core::Element::from($x)),+])
    );
}

/// Creates a [`Row`] with the given children.
///
/// Rows distribute their children horizontally.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{button, row};
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     row![
///         "I am to the left!",
///         button("I am in the middle!"),
///         "I am to the right!",
///     ].into()
/// }
/// ```
#[macro_export]
macro_rules! row {
    () => (
        $crate::Row::new()
    );
    ($($x:expr),+ $(,)?) => (
        $crate::Row::with_children([$($crate::core::Element::from($x)),+])
    );
}

/// Creates a [`Stack`] with the given children.
///
/// [`Stack`]: crate::Stack
#[macro_export]
macro_rules! stack {
    () => (
        $crate::Stack::new()
    );
    ($($x:expr),+ $(,)?) => (
        $crate::Stack::with_children([$($crate::core::Element::from($x)),+])
    );
}

/// Creates a [`Grid`] with the given children.
///
/// [`Grid`]: crate::Grid
#[macro_export]
macro_rules! grid {
    () => (
        $crate::Grid::new()
    );
    ($($x:expr),+ $(,)?) => (
        $crate::Grid::with_children([$($crate::core::Element::from($x)),+])
    );
}

/// Creates a new [`Text`] widget with the provided content.
///
/// [`Text`]: core::widget::Text
///
/// This macro uses the same syntax as [`format!`], but creates a new [`Text`] widget instead.
///
/// See [the formatting documentation in `std::fmt`](std::fmt)
/// for details of the macro argument syntax.
///
/// # Examples
///
/// ```no_run
/// # mod iced {
/// #     pub mod widget {
/// #         macro_rules! text {
/// #           ($($arg:tt)*) => {unimplemented!()}
/// #         }
/// #         pub(crate) use text;
/// #     }
/// # }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::core::Theme, ()>;
/// use iced::widget::text;
///
/// enum Message {
///     // ...
/// }
///
/// fn view(_state: &State) -> Element<Message> {
///     let simple = text!("Hello, world!");
///
///     let keyword = text!("Hello, {}", "world!");
///
///     let planet = "Earth";
///     let local_variable = text!("Hello, {planet}!");
///     // ...
///     # unimplemented!()
/// }
/// ```
#[macro_export]
macro_rules! text {
    ($($arg:tt)*) => {
        $crate::Text::new(format!($($arg)*))
    };
}

/// Creates some [`Rich`] text with the given spans.
///
/// [`Rich`]: text::Rich
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::font;
/// use iced::widget::{rich_text, span};
/// use iced::{color, never, Font};
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     rich_text![
///         span("I am red!").color(color!(0xff0000)),
///         span(" "),
///         span("And I am bold!").font(Font { weight: font::Weight::Bold, ..Font::default() }),
///     ]
///     .on_link_click(never)
///     .size(20)
///     .into()
/// }
/// ```
#[macro_export]
macro_rules! rich_text {
    () => (
        $crate::text::Rich::new()
    );
    ($($x:expr),+ $(,)?) => (
        $crate::text::Rich::from_iter([$($crate::text::Span::from($x)),+])
    );
}

/// Creates a new [`Container`] with the provided content.
///
/// Containers let you align a widget inside their boundaries.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::container;
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     container("This text is centered inside a rounded box!")
///         .padding(10)
///         .center(800)
///         .style(container::rounded_box)
///         .into()
/// }
/// ```
pub fn container<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    Container::new(content)
}

/// Creates a new [`Container`] that fills all the available space
/// and centers its contents inside.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let center = container("Center!").center(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn center<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content).center(Length::Fill)
}

/// Creates a new [`Container`] that fills all the available space
/// horizontally and centers its contents inside.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let center_x = container("Horizontal Center!").center_x(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn center_x<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content).center_x(Length::Fill)
}

/// Creates a new [`Container`] that fills all the available space
/// vertically and centers its contents inside.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let center_y = container("Vertical Center!").center_y(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn center_y<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content).center_y(Length::Fill)
}

/// Creates a new [`Container`] that fills all the available space
/// horizontally and right-aligns its contents inside.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let right = container("Right!").align_right(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn right<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content).align_right(Length::Fill)
}

/// Creates a new [`Container`] that fills all the available space
/// and aligns its contents inside to the right center.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let right_center = container("Bottom Center!").align_right(Fill).center_y(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn right_center<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content)
        .align_right(Length::Fill)
        .center_y(Length::Fill)
}

/// Creates a new [`Container`] that fills all the available space
/// vertically and bottom-aligns its contents inside.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let bottom = container("Bottom!").align_bottom(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn bottom<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content).align_bottom(Length::Fill)
}

/// Creates a new [`Container`] that fills all the available space
/// and aligns its contents inside to the bottom center.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let bottom_center = container("Bottom Center!").center_x(Fill).align_bottom(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn bottom_center<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content)
        .center_x(Length::Fill)
        .align_bottom(Length::Fill)
}

/// Creates a new [`Container`] that fills all the available space
/// and aligns its contents inside to the bottom right corner.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length::Fill;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let bottom_right = container("Bottom!").align_right(Fill).align_bottom(Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn bottom_right<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::Renderer,
{
    container(content)
        .align_right(Length::Fill)
        .align_bottom(Length::Fill)
}

/// Creates a new [`Pin`] widget with the given content.
///
/// A [`Pin`] widget positions its contents at some fixed coordinates inside of its boundaries.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::Length::Fill; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::pin;
/// use iced::Fill;
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     pin("This text is displayed at coordinates (50, 50)!")
///         .x(50)
///         .y(50)
///         .into()
/// }
/// ```
pub fn pin<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Pin<'a, Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    Pin::new(content)
}

/// Creates a new [`Column`] with the given children.
///
/// Columns distribute their children vertically.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{column, text};
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     column((0..5).map(|i| text!("Item {i}").into())).into()
/// }
/// ```
pub fn column<'a, Message, Theme, Renderer>(
    children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    Column::with_children(children)
}

/// Creates a new [`keyed::Column`] from an iterator of elements.
///
/// Keyed columns distribute content vertically while keeping continuity.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{keyed_column, text};
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     keyed_column((0..=100).map(|i| {
///         (i, text!("Item {i}").into())
///     })).into()
/// }
/// ```
pub fn keyed_column<'a, Key, Message, Theme, Renderer>(
    children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> keyed::Column<'a, Key, Message, Theme, Renderer>
where
    Key: Copy + PartialEq,
    Renderer: core::Renderer,
{
    keyed::Column::with_children(children)
}

/// Creates a new [`Row`] from an iterator.
///
/// Rows distribute their children horizontally.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{row, text};
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     row((0..5).map(|i| text!("Item {i}").into())).into()
/// }
/// ```
pub fn row<'a, Message, Theme, Renderer>(
    children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Row<'a, Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    Row::with_children(children)
}

/// Creates a new [`Grid`] from an iterator.
pub fn grid<'a, Message, Theme, Renderer>(
    children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Grid<'a, Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    Grid::with_children(children)
}

/// Creates a new [`Stack`] with the given children.
///
/// [`Stack`]: crate::Stack
pub fn stack<'a, Message, Theme, Renderer>(
    children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    Stack::with_children(children)
}

/// Wraps the given widget and captures any mouse button presses inside the bounds of
/// the widget—effectively making it _opaque_.
///
/// This helper is meant to be used to mark elements in a [`Stack`] to avoid mouse
/// events from passing through layers.
///
/// [`Stack`]: crate::Stack
pub fn opaque<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Element<'a, Message, Theme, Renderer>
where
    Message: 'a,
    Theme: 'a,
    Renderer: core::Renderer + 'a,
{
    use crate::core::layout::{self, Layout};
    use crate::core::mouse;
    use crate::core::renderer;
    use crate::core::widget::tree::{self, Tree};
    use crate::core::{Event, Rectangle, Shell, Size};

    struct Opaque<'a, Message, Theme, Renderer> {
        content: Element<'a, Message, Theme, Renderer>,
    }

    impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
        for Opaque<'_, Message, Theme, Renderer>
    where
        Renderer: core::Renderer,
    {
        fn tag(&self) -> tree::Tag {
            self.content.as_widget().tag()
        }

        fn state(&self) -> tree::State {
            self.content.as_widget().state()
        }

        fn children(&self) -> Vec<Tree> {
            self.content.as_widget().children()
        }

        fn diff(&self, tree: &mut Tree) {
            self.content.as_widget().diff(tree);
        }

        fn size(&self) -> Size<Length> {
            self.content.as_widget().size()
        }

        fn size_hint(&self) -> Size<Length> {
            self.content.as_widget().size_hint()
        }

        fn layout(
            &mut self,
            tree: &mut Tree,
            renderer: &Renderer,
            limits: &layout::Limits,
        ) -> layout::Node {
            self.content.as_widget_mut().layout(tree, renderer, limits)
        }

        fn draw(
            &self,
            tree: &Tree,
            renderer: &mut Renderer,
            theme: &Theme,
            style: &renderer::Style,
            layout: Layout<'_>,
            cursor: mouse::Cursor,
            viewport: &Rectangle,
        ) {
            self.content
                .as_widget()
                .draw(tree, renderer, theme, style, layout, cursor, viewport);
        }

        fn operate(
            &mut self,
            tree: &mut Tree,
            layout: Layout<'_>,
            renderer: &Renderer,
            operation: &mut dyn operation::Operation,
        ) {
            self.content
                .as_widget_mut()
                .operate(tree, layout, renderer, operation);
        }

        fn update(
            &mut self,
            tree: &mut Tree,
            event: &Event,
            layout: Layout<'_>,
            cursor: mouse::Cursor,
            renderer: &Renderer,
            clipboard: &mut dyn core::Clipboard,
            shell: &mut Shell<'_, Message>,
            viewport: &Rectangle,
        ) {
            let is_mouse_press = matches!(
                event,
                core::Event::Mouse(mouse::Event::ButtonPressed(_))
            );

            self.content.as_widget_mut().update(
                tree, event, layout, cursor, renderer, clipboard, shell,
                viewport,
            );

            if is_mouse_press && cursor.is_over(layout.bounds()) {
                shell.capture_event();
            }
        }

        fn mouse_interaction(
            &self,
            state: &core::widget::Tree,
            layout: core::Layout<'_>,
            cursor: core::mouse::Cursor,
            viewport: &core::Rectangle,
            renderer: &Renderer,
        ) -> core::mouse::Interaction {
            let interaction = self
                .content
                .as_widget()
                .mouse_interaction(state, layout, cursor, viewport, renderer);

            if interaction == mouse::Interaction::None
                && cursor.is_over(layout.bounds())
            {
                mouse::Interaction::Idle
            } else {
                interaction
            }
        }

        fn overlay<'b>(
            &'b mut self,
            state: &'b mut core::widget::Tree,
            layout: core::Layout<'b>,
            renderer: &Renderer,
            viewport: &Rectangle,
            translation: core::Vector,
        ) -> Option<core::overlay::Element<'b, Message, Theme, Renderer>>
        {
            self.content.as_widget_mut().overlay(
                state,
                layout,
                renderer,
                viewport,
                translation,
            )
        }
    }

    Element::new(Opaque {
        content: content.into(),
    })
}

/// Displays a widget on top of another one, only when the base widget is hovered.
///
/// This works analogously to a [`stack`], but it will only display the layer on top
/// when the cursor is over the base. It can be useful for removing visual clutter.
///
/// [`stack`]: stack()
pub fn hover<'a, Message, Theme, Renderer>(
    base: impl Into<Element<'a, Message, Theme, Renderer>>,
    top: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Element<'a, Message, Theme, Renderer>
where
    Message: 'a,
    Theme: 'a,
    Renderer: core::Renderer + 'a,
{
    use crate::core::layout::{self, Layout};
    use crate::core::mouse;
    use crate::core::renderer;
    use crate::core::widget::tree::{self, Tree};
    use crate::core::{Event, Rectangle, Shell, Size};

    struct Hover<'a, Message, Theme, Renderer> {
        base: Element<'a, Message, Theme, Renderer>,
        top: Element<'a, Message, Theme, Renderer>,
        is_top_focused: bool,
        is_top_overlay_active: bool,
        is_hovered: bool,
    }

    impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
        for Hover<'_, Message, Theme, Renderer>
    where
        Renderer: core::Renderer,
    {
        fn tag(&self) -> tree::Tag {
            struct Tag;
            tree::Tag::of::<Tag>()
        }

        fn children(&self) -> Vec<Tree> {
            vec![Tree::new(&self.base), Tree::new(&self.top)]
        }

        fn diff(&self, tree: &mut Tree) {
            tree.diff_children(&[&self.base, &self.top]);
        }

        fn size(&self) -> Size<Length> {
            self.base.as_widget().size()
        }

        fn size_hint(&self) -> Size<Length> {
            self.base.as_widget().size_hint()
        }

        fn layout(
            &mut self,
            tree: &mut Tree,
            renderer: &Renderer,
            limits: &layout::Limits,
        ) -> layout::Node {
            let base = self.base.as_widget_mut().layout(
                &mut tree.children[0],
                renderer,
                limits,
            );

            let top = self.top.as_widget_mut().layout(
                &mut tree.children[1],
                renderer,
                &layout::Limits::new(Size::ZERO, base.size()),
            );

            layout::Node::with_children(base.size(), vec![base, top])
        }

        fn draw(
            &self,
            tree: &Tree,
            renderer: &mut Renderer,
            theme: &Theme,
            style: &renderer::Style,
            layout: Layout<'_>,
            cursor: mouse::Cursor,
            viewport: &Rectangle,
        ) {
            if let Some(bounds) = layout.bounds().intersection(viewport) {
                let mut children = layout.children().zip(&tree.children);

                let (base_layout, base_tree) = children.next().unwrap();

                self.base.as_widget().draw(
                    base_tree,
                    renderer,
                    theme,
                    style,
                    base_layout,
                    cursor,
                    viewport,
                );

                if cursor.is_over(layout.bounds())
                    || self.is_top_focused
                    || self.is_top_overlay_active
                {
                    let (top_layout, top_tree) = children.next().unwrap();

                    renderer.with_layer(bounds, |renderer| {
                        self.top.as_widget().draw(
                            top_tree, renderer, theme, style, top_layout,
                            cursor, viewport,
                        );
                    });
                }
            }
        }

        fn operate(
            &mut self,
            tree: &mut Tree,
            layout: Layout<'_>,
            renderer: &Renderer,
            operation: &mut dyn operation::Operation,
        ) {
            let children = [&mut self.base, &mut self.top]
                .into_iter()
                .zip(layout.children().zip(&mut tree.children));

            for (child, (layout, tree)) in children {
                child
                    .as_widget_mut()
                    .operate(tree, layout, renderer, operation);
            }
        }

        fn update(
            &mut self,
            tree: &mut Tree,
            event: &Event,
            layout: Layout<'_>,
            cursor: mouse::Cursor,
            renderer: &Renderer,
            clipboard: &mut dyn core::Clipboard,
            shell: &mut Shell<'_, Message>,
            viewport: &Rectangle,
        ) {
            let mut children = layout.children().zip(&mut tree.children);
            let (base_layout, base_tree) = children.next().unwrap();
            let (top_layout, top_tree) = children.next().unwrap();

            let is_hovered = cursor.is_over(layout.bounds());

            if matches!(event, Event::Window(window::Event::RedrawRequested(_)))
            {
                let mut count_focused = operation::focusable::count();

                self.top.as_widget_mut().operate(
                    top_tree,
                    top_layout,
                    renderer,
                    &mut operation::black_box(&mut count_focused),
                );

                self.is_top_focused = match count_focused.finish() {
                    operation::Outcome::Some(count) => count.focused.is_some(),
                    _ => false,
                };

                self.is_hovered = is_hovered;
            } else if is_hovered != self.is_hovered {
                shell.request_redraw();
            }

            let is_visible =
                is_hovered || self.is_top_focused || self.is_top_overlay_active;

            if matches!(
                event,
                Event::Mouse(
                    mouse::Event::CursorMoved { .. }
                        | mouse::Event::ButtonReleased(_)
                )
            ) || is_visible
            {
                let redraw_request = shell.redraw_request();

                self.top.as_widget_mut().update(
                    top_tree, event, top_layout, cursor, renderer, clipboard,
                    shell, viewport,
                );

                // Ignore redraw requests of invisible content
                if !is_visible {
                    Shell::replace_redraw_request(shell, redraw_request);
                }

                if shell.is_event_captured() {
                    return;
                }
            };

            self.base.as_widget_mut().update(
                base_tree,
                event,
                base_layout,
                cursor,
                renderer,
                clipboard,
                shell,
                viewport,
            );
        }

        fn mouse_interaction(
            &self,
            tree: &Tree,
            layout: Layout<'_>,
            cursor: mouse::Cursor,
            viewport: &Rectangle,
            renderer: &Renderer,
        ) -> mouse::Interaction {
            [&self.base, &self.top]
                .into_iter()
                .rev()
                .zip(layout.children().rev().zip(tree.children.iter().rev()))
                .map(|(child, (layout, tree))| {
                    child.as_widget().mouse_interaction(
                        tree, layout, cursor, viewport, renderer,
                    )
                })
                .find(|&interaction| interaction != mouse::Interaction::None)
                .unwrap_or_default()
        }

        fn overlay<'b>(
            &'b mut self,
            tree: &'b mut core::widget::Tree,
            layout: core::Layout<'b>,
            renderer: &Renderer,
            viewport: &Rectangle,
            translation: core::Vector,
        ) -> Option<core::overlay::Element<'b, Message, Theme, Renderer>>
        {
            let mut overlays = [&mut self.base, &mut self.top]
                .into_iter()
                .zip(layout.children().zip(tree.children.iter_mut()))
                .map(|(child, (layout, tree))| {
                    child.as_widget_mut().overlay(
                        tree,
                        layout,
                        renderer,
                        viewport,
                        translation,
                    )
                });

            if let Some(base_overlay) = overlays.next()? {
                return Some(base_overlay);
            }

            let top_overlay = overlays.next()?;
            self.is_top_overlay_active = top_overlay.is_some();

            top_overlay
        }
    }

    Element::new(Hover {
        base: base.into(),
        top: top.into(),
        is_top_focused: false,
        is_top_overlay_active: false,
        is_hovered: false,
    })
}

/// Creates a new [`Sensor`] widget.
///
/// A [`Sensor`] widget can generate messages when its contents are shown,
/// hidden, or resized.
///
/// It can even notify you with anticipation at a given distance!
pub fn sensor<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Sensor<'a, (), Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    Sensor::new(content)
}

/// Creates a new [`Scrollable`] with the provided content.
///
/// Scrollables let users navigate an endless amount of content with a scrollbar.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{column, scrollable, space};
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     scrollable(column![
///         "Scroll me!",
///         space().height(3000),
///         "You did it!",
///     ]).into()
/// }
/// ```
pub fn scrollable<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Scrollable<'a, Message, Theme, Renderer>
where
    Theme: scrollable::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    Scrollable::new(content)
}

/// Creates a new [`Button`] with the provided content.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::button;
///
/// #[derive(Clone)]
/// enum Message {
///     ButtonPressed,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     button("Press me!").on_press(Message::ButtonPressed).into()
/// }
/// ```
pub fn button<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Button<'a, Message, Theme, Renderer>
where
    Theme: button::Catalog + 'a,
    Renderer: core::Renderer,
{
    Button::new(content)
}

/// Creates a new [`Tooltip`] for the provided content with the given
/// [`Element`] and [`tooltip::Position`].
///
/// Tooltips display a hint of information over some element when hovered.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{container, tooltip};
///
/// enum Message {
///     // ...
/// }
///
/// fn view(_state: &State) -> Element<'_, Message> {
///     tooltip(
///         "Hover me to display the tooltip!",
///         container("This is the tooltip contents!")
///             .padding(10)
///             .style(container::rounded_box),
///         tooltip::Position::Bottom,
///     ).into()
/// }
/// ```
pub fn tooltip<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
    tooltip: impl Into<Element<'a, Message, Theme, Renderer>>,
    position: tooltip::Position,
) -> crate::Tooltip<'a, Message, Theme, Renderer>
where
    Theme: container::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    Tooltip::new(content, tooltip, position)
}

/// Creates a new [`Text`] widget with the provided content.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::core::Theme, ()>;
/// use iced::widget::text;
/// use iced::color;
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     text("Hello, this is iced!")
///         .size(20)
///         .color(color!(0x0000ff))
///         .into()
/// }
/// ```
pub fn text<'a, Theme, Renderer>(
    text: impl text::IntoFragment<'a>,
) -> Text<'a, Theme, Renderer>
where
    Theme: text::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    Text::new(text)
}

/// Creates a new [`Text`] widget that displays the provided value.
pub fn value<'a, Theme, Renderer>(
    value: impl ToString,
) -> Text<'a, Theme, Renderer>
where
    Theme: text::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    Text::new(value.to_string())
}

/// Creates a new [`Rich`] text widget with the provided spans.
///
/// [`Rich`]: text::Rich
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::font;
/// use iced::widget::{rich_text, span};
/// use iced::{color, never, Font};
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     LinkClicked(&'static str),
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     rich_text([
///         span("I am red!").color(color!(0xff0000)),
///         span(" "),
///         span("And I am bold!").font(Font { weight: font::Weight::Bold, ..Font::default() }),
///     ])
///     .on_link_click(never)
///     .size(20)
///     .into()
/// }
/// ```
pub fn rich_text<'a, Link, Message, Theme, Renderer>(
    spans: impl AsRef<[text::Span<'a, Link, Renderer::Font>]> + 'a,
) -> text::Rich<'a, Link, Message, Theme, Renderer>
where
    Link: Clone + 'static,
    Theme: text::Catalog + 'a,
    Renderer: core::text::Renderer,
    Renderer::Font: 'a,
{
    text::Rich::with_spans(spans)
}

/// Creates a new [`Span`] of text with the provided content.
///
/// A [`Span`] is a fragment of some [`Rich`] text.
///
/// [`Span`]: text::Span
/// [`Rich`]: text::Rich
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::font;
/// use iced::widget::{rich_text, span};
/// use iced::{color, never, Font};
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     rich_text![
///         span("I am red!").color(color!(0xff0000)),
///         " ",
///         span("And I am bold!").font(Font { weight: font::Weight::Bold, ..Font::default() }),
///     ]
///     .on_link_click(never)
///     .size(20)
///     .into()
/// }
/// ```
pub fn span<'a, Link, Font>(
    text: impl text::IntoFragment<'a>,
) -> text::Span<'a, Link, Font> {
    text::Span::new(text)
}

#[cfg(feature = "markdown")]
#[doc(inline)]
pub use crate::markdown::view as markdown;

/// Creates a new [`Checkbox`].
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::checkbox;
///
/// struct State {
///    is_checked: bool,
/// }
///
/// enum Message {
///     CheckboxToggled(bool),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     checkbox(state.is_checked)
///         .label("Toggle me!")
///         .on_toggle(Message::CheckboxToggled)
///         .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::CheckboxToggled(is_checked) => {
///             state.is_checked = is_checked;
///         }
///     }
/// }
/// ```
/// ![Checkbox drawn by `iced_wgpu`](https://github.com/iced-rs/iced/blob/7760618fb112074bc40b148944521f312152012a/docs/images/checkbox.png?raw=true)
pub fn checkbox<'a, Message, Theme, Renderer>(
    is_checked: bool,
) -> Checkbox<'a, Message, Theme, Renderer>
where
    Theme: checkbox::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    Checkbox::new(is_checked)
}

/// Creates a new [`Radio`].
///
/// Radio buttons let users choose a single option from a bunch of options.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::{column, radio};
///
/// struct State {
///    selection: Option<Choice>,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// enum Message {
///     RadioSelected(Choice),
/// }
///
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// enum Choice {
///     A,
///     B,
///     C,
///     All,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     let a = radio(
///         "A",
///         Choice::A,
///         state.selection,
///         Message::RadioSelected,
///     );
///
///     let b = radio(
///         "B",
///         Choice::B,
///         state.selection,
///         Message::RadioSelected,
///     );
///
///     let c = radio(
///         "C",
///         Choice::C,
///         state.selection,
///         Message::RadioSelected,
///     );
///
///     let all = radio(
///         "All of the above",
///         Choice::All,
///         state.selection,
///         Message::RadioSelected
///     );
///
///     column![a, b, c, all].into()
/// }
/// ```
pub fn radio<'a, Message, Theme, Renderer, V>(
    label: impl Into<String>,
    value: V,
    selected: Option<V>,
    on_click: impl FnOnce(V) -> Message,
) -> Radio<'a, Message, Theme, Renderer>
where
    Message: Clone,
    Theme: radio::Catalog + 'a,
    Renderer: core::text::Renderer,
    V: Copy + Eq,
{
    Radio::new(label, value, selected, on_click)
}

/// Creates a new [`Toggler`].
///
/// Togglers let users make binary choices by toggling a switch.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::toggler;
///
/// struct State {
///    is_checked: bool,
/// }
///
/// enum Message {
///     TogglerToggled(bool),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     toggler(state.is_checked)
///         .label("Toggle me!")
///         .on_toggle(Message::TogglerToggled)
///         .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::TogglerToggled(is_checked) => {
///             state.is_checked = is_checked;
///         }
///     }
/// }
/// ```
pub fn toggler<'a, Message, Theme, Renderer>(
    is_checked: bool,
) -> Toggler<'a, Message, Theme, Renderer>
where
    Theme: toggler::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    Toggler::new(is_checked)
}

/// Creates a new [`TextInput`].
///
/// Text inputs display fields that can be filled with text.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::text_input;
///
/// struct State {
///    content: String,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     ContentChanged(String)
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     text_input("Type something here...", &state.content)
///         .on_input(Message::ContentChanged)
///         .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::ContentChanged(content) => {
///             state.content = content;
///         }
///     }
/// }
/// ```
pub fn text_input<'a, Message, Theme, Renderer>(
    placeholder: &str,
    value: &str,
) -> TextInput<'a, Message, Theme, Renderer>
where
    Message: Clone,
    Theme: text_input::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    TextInput::new(placeholder, value)
}

/// Creates a new [`TextEditor`].
///
/// Text editors display a multi-line text input for text editing.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::text_editor;
///
/// struct State {
///    content: text_editor::Content,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     Edit(text_editor::Action)
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     text_editor(&state.content)
///         .placeholder("Type something here...")
///         .on_action(Message::Edit)
///         .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::Edit(action) => {
///             state.content.perform(action);
///         }
///     }
/// }
/// ```
pub fn text_editor<'a, Message, Theme, Renderer>(
    content: &'a text_editor::Content<Renderer>,
) -> TextEditor<'a, core::text::highlighter::PlainText, Message, Theme, Renderer>
where
    Message: Clone,
    Theme: text_editor::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    TextEditor::new(content)
}

/// Creates a new [`Slider`].
///
/// Sliders let users set a value by moving an indicator.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::slider;
///
/// struct State {
///    value: f32,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     ValueChanged(f32),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     slider(0.0..=100.0, state.value, Message::ValueChanged).into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::ValueChanged(value) => {
///             state.value = value;
///         }
///     }
/// }
/// ```
pub fn slider<'a, T, Message, Theme>(
    range: std::ops::RangeInclusive<T>,
    value: T,
    on_change: impl Fn(T) -> Message + 'a,
) -> Slider<'a, T, Message, Theme>
where
    T: Copy + From<u8> + std::cmp::PartialOrd,
    Message: Clone,
    Theme: slider::Catalog + 'a,
{
    Slider::new(range, value, on_change)
}

/// Creates a new [`VerticalSlider`].
///
/// Sliders let users set a value by moving an indicator.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::vertical_slider;
///
/// struct State {
///    value: f32,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     ValueChanged(f32),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     vertical_slider(0.0..=100.0, state.value, Message::ValueChanged).into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::ValueChanged(value) => {
///             state.value = value;
///         }
///     }
/// }
/// ```
pub fn vertical_slider<'a, T, Message, Theme>(
    range: std::ops::RangeInclusive<T>,
    value: T,
    on_change: impl Fn(T) -> Message + 'a,
) -> VerticalSlider<'a, T, Message, Theme>
where
    T: Copy + From<u8> + std::cmp::PartialOrd,
    Message: Clone,
    Theme: vertical_slider::Catalog + 'a,
{
    VerticalSlider::new(range, value, on_change)
}

/// Creates a new [`PickList`].
///
/// Pick lists display a dropdown list of selectable options.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::pick_list;
///
/// struct State {
///    favorite: Option<Fruit>,
/// }
///
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// enum Fruit {
///     Apple,
///     Orange,
///     Strawberry,
///     Tomato,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     FruitSelected(Fruit),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     let fruits = [
///         Fruit::Apple,
///         Fruit::Orange,
///         Fruit::Strawberry,
///         Fruit::Tomato,
///     ];
///
///     pick_list(
///         fruits,
///         state.favorite,
///         Message::FruitSelected,
///     )
///     .placeholder("Select your favorite fruit...")
///     .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::FruitSelected(fruit) => {
///             state.favorite = Some(fruit);
///         }
///     }
/// }
///
/// impl std::fmt::Display for Fruit {
///     fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
///         f.write_str(match self {
///             Self::Apple => "Apple",
///             Self::Orange => "Orange",
///             Self::Strawberry => "Strawberry",
///             Self::Tomato => "Tomato",
///         })
///     }
/// }
/// ```
pub fn pick_list<'a, T, L, V, Message, Theme, Renderer>(
    options: L,
    selected: Option<V>,
    on_selected: impl Fn(T) -> Message + 'a,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
where
    T: ToString + PartialEq + Clone + 'a,
    L: Borrow<[T]> + 'a,
    V: Borrow<T> + 'a,
    Message: Clone,
    Theme: pick_list::Catalog + overlay::menu::Catalog,
    Renderer: core::text::Renderer,
{
    PickList::new(options, selected, on_selected)
}

/// Creates a new [`ComboBox`].
///
/// Combo boxes display a dropdown list of searchable and selectable options.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::combo_box;
///
/// struct State {
///    fruits: combo_box::State<Fruit>,
///    favorite: Option<Fruit>,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Fruit {
///     Apple,
///     Orange,
///     Strawberry,
///     Tomato,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     FruitSelected(Fruit),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     combo_box(
///         &state.fruits,
///         "Select your favorite fruit...",
///         state.favorite.as_ref(),
///         Message::FruitSelected
///     )
///     .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
///     match message {
///         Message::FruitSelected(fruit) => {
///             state.favorite = Some(fruit);
///         }
///     }
/// }
///
/// impl std::fmt::Display for Fruit {
///     fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
///         f.write_str(match self {
///             Self::Apple => "Apple",
///             Self::Orange => "Orange",
///             Self::Strawberry => "Strawberry",
///             Self::Tomato => "Tomato",
///         })
///     }
/// }
/// ```
pub fn combo_box<'a, T, Message, Theme, Renderer>(
    state: &'a combo_box::State<T>,
    placeholder: &str,
    selection: Option<&T>,
    on_selected: impl Fn(T) -> Message + 'static,
) -> ComboBox<'a, T, Message, Theme, Renderer>
where
    T: std::fmt::Display + Clone,
    Theme: combo_box::Catalog + 'a,
    Renderer: core::text::Renderer,
{
    ComboBox::new(state, placeholder, selection, on_selected)
}

/// Creates some empty [`Space`] with no size.
///
/// This is considered the "identity" widget. It will take
/// no space and do nothing.
pub fn space() -> Space {
    Space::new()
}

/// Creates a new [`ProgressBar`].
///
/// Progress bars visualize the progression of an extended computer operation, such as a download, file transfer, or installation.
///
/// It expects:
///   * an inclusive range of possible values, and
///   * the current value of the [`ProgressBar`].
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::progress_bar;
///
/// struct State {
///    progress: f32,
/// }
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     progress_bar(0.0..=100.0, state.progress).into()
/// }
/// ```
pub fn progress_bar<'a, Theme>(
    range: RangeInclusive<f32>,
    value: f32,
) -> ProgressBar<'a, Theme>
where
    Theme: progress_bar::Catalog + 'a,
{
    ProgressBar::new(range, value)
}

/// Creates a new [`Image`].
///
/// Images display raster graphics in different formats (PNG, JPG, etc.).
///
/// [`Image`]: crate::Image
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::image;
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     image("ferris.png").into()
/// }
/// ```
/// <img src="https://github.com/iced-rs/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
#[cfg(feature = "image")]
pub fn image<Handle>(handle: impl Into<Handle>) -> crate::Image<Handle> {
    crate::Image::new(handle.into())
}

/// Creates a new [`Svg`] widget from the given [`Handle`].
///
/// Svg widgets display vector graphics in your application.
///
/// [`Svg`]: crate::Svg
/// [`Handle`]: crate::svg::Handle
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::svg;
///
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     svg("tiger.svg").into()
/// }
/// ```
#[cfg(feature = "svg")]
pub fn svg<'a, Theme>(
    handle: impl Into<core::svg::Handle>,
) -> crate::Svg<'a, Theme>
where
    Theme: crate::svg::Catalog,
{
    crate::Svg::new(handle)
}

/// Creates an [`Element`] that displays the iced logo with the given `text_size`.
///
/// Useful for showing some love to your favorite GUI library in your "About" screen,
/// for instance.
pub fn iced<'a, Message, Theme, Renderer>(
    text_size: impl Into<core::Pixels>,
) -> Element<'a, Message, Theme, Renderer>
where
    Message: 'a,
    Renderer: core::Renderer + core::text::Renderer<Font = core::Font> + 'a,
    Theme: text::Catalog + container::Catalog + 'a,
    <Theme as container::Catalog>::Class<'a>:
        From<container::StyleFn<'a, Theme>>,
    <Theme as text::Catalog>::Class<'a>: From<text::StyleFn<'a, Theme>>,
{
    use crate::core::border;
    use crate::core::color;
    use crate::core::gradient;
    use crate::core::{Alignment, Color, Font, Radians};

    let text_size = text_size.into();

    row![
        container(
            text(Renderer::ICED_LOGO)
                .line_height(1.0)
                .size(text_size)
                .font(Renderer::ICON_FONT)
                .color(Color::WHITE)
        )
        .padding(text_size * 0.15)
        .style(move |_| container::Style {
            background: Some(
                gradient::Linear::new(Radians::PI / 4.0)
                    .add_stop(0.0, color!(0x0033ff))
                    .add_stop(1.0, color!(0x1177ff))
                    .into()
            ),
            border: border::rounded(border::radius(text_size * 0.4)),
            ..container::Style::default()
        }),
        text("iced").size(text_size).font(Font::MONOSPACE)
    ]
    .spacing(text_size.0 / 3.0)
    .align_y(Alignment::Center)
    .into()
}

/// Creates a new [`Canvas`].
///
/// Canvases can be leveraged to draw interactive 2D graphics.
///
/// [`Canvas`]: crate::Canvas
///
/// # Example: Drawing a Simple Circle
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::mouse;
/// use iced::widget::canvas;
/// use iced::{Color, Rectangle, Renderer, Theme};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
/// struct Circle {
///     radius: f32,
/// }
///
/// // Then, we implement the `Program` trait
/// impl<Message> canvas::Program<Message> for Circle {
///     // No internal state
///     type State = ();
///
///     fn draw(
///         &self,
///         _state: &(),
///         renderer: &Renderer,
///         _theme: &Theme,
///         bounds: Rectangle,
///         _cursor: mouse::Cursor
///     ) -> Vec<canvas::Geometry> {
///         // We prepare a new `Frame`
///         let mut frame = canvas::Frame::new(renderer, bounds.size());
///
///         // We create a `Path` representing a simple circle
///         let circle = canvas::Path::circle(frame.center(), self.radius);
///
///         // And fill it with some color
///         frame.fill(&circle, Color::BLACK);
///
///         // Then, we produce the geometry
///         vec![frame.into_geometry()]
///     }
/// }
///
/// // Finally, we simply use our `Circle` to create the `Canvas`!
/// fn view<'a, Message: 'a>(_state: &'a State) -> Element<'a, Message> {
///     canvas(Circle { radius: 50.0 }).into()
/// }
/// ```
#[cfg(feature = "canvas")]
pub fn canvas<P, Message, Theme, Renderer>(
    program: P,
) -> crate::Canvas<P, Message, Theme, Renderer>
where
    Renderer: crate::graphics::geometry::Renderer,
    P: crate::canvas::Program<Message, Theme, Renderer>,
{
    crate::Canvas::new(program)
}

/// Creates a new [`QRCode`] widget from the given [`Data`].
///
/// QR codes display information in a type of two-dimensional matrix barcode.
///
/// [`QRCode`]: crate::QRCode
/// [`Data`]: crate::qr_code::Data
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::qr_code;
///
/// struct State {
///    data: qr_code::Data,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
///     // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     qr_code(&state.data).into()
/// }
/// ```
#[cfg(feature = "qr_code")]
pub fn qr_code<'a, Theme>(
    data: &'a crate::qr_code::Data,
) -> crate::QRCode<'a, Theme>
where
    Theme: crate::qr_code::Catalog + 'a,
{
    crate::QRCode::new(data)
}

/// Creates a new [`Shader`].
///
/// [`Shader`]: crate::Shader
#[cfg(feature = "wgpu")]
pub fn shader<Message, P>(program: P) -> crate::Shader<Message, P>
where
    P: crate::shader::Program<Message>,
{
    crate::Shader::new(program)
}

/// Creates a new [`MouseArea`].
pub fn mouse_area<'a, Message, Theme, Renderer>(
    widget: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> MouseArea<'a, Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    MouseArea::new(widget)
}

/// A widget that applies any `Theme` to its contents.
pub fn themer<'a, Message, Theme, Renderer>(
    theme: Option<Theme>,
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Themer<'a, Message, Theme, Renderer>
where
    Theme: theme::Base,
    Renderer: core::Renderer,
{
    Themer::new(theme, content)
}

/// Creates a [`PaneGrid`] with the given [`pane_grid::State`] and view function.
///
/// Pane grids let your users split regions of your application and organize layout dynamically.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::{pane_grid, text};
///
/// struct State {
///     panes: pane_grid::State<Pane>,
/// }
///
/// enum Pane {
///     SomePane,
///     AnotherKindOfPane,
/// }
///
/// enum Message {
///     PaneDragged(pane_grid::DragEvent),
///     PaneResized(pane_grid::ResizeEvent),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
///     pane_grid(&state.panes, |pane, state, is_maximized| {
///         pane_grid::Content::new(match state {
///             Pane::SomePane => text("This is some pane"),
///             Pane::AnotherKindOfPane => text("This is another kind of pane"),
///         })
///     })
///     .on_drag(Message::PaneDragged)
///     .on_resize(10, Message::PaneResized)
///     .into()
/// }
/// ```
pub fn pane_grid<'a, T, Message, Theme, Renderer>(
    state: &'a pane_grid::State<T>,
    view: impl Fn(
        pane_grid::Pane,
        &'a T,
        bool,
    ) -> pane_grid::Content<'a, Message, Theme, Renderer>,
) -> PaneGrid<'a, Message, Theme, Renderer>
where
    Theme: pane_grid::Catalog,
    Renderer: core::Renderer,
{
    PaneGrid::new(state, view)
}

/// Creates a new [`Float`] widget with the given content.
pub fn float<'a, Message, Theme, Renderer>(
    content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Float<'a, Message, Theme, Renderer>
where
    Theme: float::Catalog,
    Renderer: core::Renderer,
{
    Float::new(content)
}

/// Creates a new [`Responsive`] widget with a closure that produces its
/// contents.
///
/// The `view` closure will receive the maximum available space for
/// the [`Responsive`] during layout. You can use this [`Size`] to
/// conditionally build the contents.
pub fn responsive<'a, Message, Theme, Renderer>(
    f: impl Fn(Size) -> Element<'a, Message, Theme, Renderer> + 'a,
) -> Responsive<'a, Message, Theme, Renderer>
where
    Renderer: core::Renderer,
{
    Responsive::new(f)
}
